Gainsters of Gainsight: Meet Riana Upton, Associate Product Marketing Manager

1. Tell us a bit about yourself and what your role is at Gainsight.  My name is Riana Upton and I’m on Gainsight’s product marketing team.   You could say I’ve really leaned into the idea of “Shoshin” (one of Gainsight’s values meaning, ‘a beginner’s mind’) during my time here. During my three years at Gainsight,

Simplify Your Tools to Automate and Scale Customer Retention

A common concern for growth teams is how much budget they should spend on acquisition versus retention sales or marketing. Because the budget required for cross-channel tactics to acquire new customers is likely high, organizations usually have little budget remaining to spend on retention.  In fact, for organizations with a decent sized customer base, acquiring

Lessons from GitLab: Implementing Customer Success Operations At Scale

As the Customer Success function matures, it’s increasingly clear that Customer Success Operations (CS Ops) plays a critical role in driving effectiveness and efficiency just as Sales Ops does for the Sales function.  We’re interviewing a few rockstar CS Ops leaders to showcase how leading organizations drive growth and efficiency across their post-sales teams. Today,

How to Create a Best-In-Class Free Trial Experience

This is part 12 of our 12-part series “This is Product-Led,” inspired by our conference for Gainsight PX users, Pulse for Product. At the dawn of video gaming, California-based Atari was on top. For nearly its entire golden era, the company succeeded with very little intentional marketing.  “They had no sales, no advertising, no marketing,

How Adobe Analytics Drove 343% Higher Adoption with a Pale Blue Dot

This is part 10 of our 12-part series “This is Product-Led,” inspired by our conference for Gainsight PX users, Pulse for Product. Throughout this series, we’ve used retro gaming to explain product-led growth and product analytics. In this post, we stray into the early 2000s to discuss a slightly newer game, Halo: Combat Evolved, because